Joint Operations Typhoon Rising Patch Scotch

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Get the newer one. V3.0 is here: My Utility World - MUW for short Version 2.0.esm Version 1.3.esp Author: freddyfarnsworth V2.0 is here Added: 2 new worldspaces.Description And Credits trunucated Please DL/Read Readme for full INFO.

  1. Joint Operations Typhoon Rising Servers
  2. Joint Operations Typhoon Rising

(to big for webpage, all mod links are in credits in readme) Swampland Combat Arena with goal of getting key and instructions for the submarine, Big as the PL BOG area. Calvert Mansion Players Home with quest and submarine transportation to and from the CommonWealth.

The house is haunted now.- oooooh Ghosts! Baels Amalgamation WasteLand Weapons and Quest notes to find the 'Lost Unique Weapons' he made. Plus reworked his bunker and added a swampland store. Added Arming Swords and Weapons of the Shogunate to Redesigned Old DOJO, - from Some Katanas. Lots of swords to use now 18 total. Tweaked Interior also.

Fixed the Nuka Cola Clear Quest with Sudden Death Overtime 'I like these guys, they let me play with their pucks'. From prensa and some new reworked scripts from Unofficial Fallout 3 Patch. They now hangout and Produce NukaCola Clear at the Nuka Cola plant after a successful quest. (new navmesh inside) Arlix Vertibird with redesigned interior and some stability fixes, New messages 'Napalm Online' 'Rocket Pod Online' 'Vulcan Cannon Online'.

Scavenger Hut, A new path with roving Scavengers they are capable traders now. Point Zero entrance in Megaton Mens restroom to find those lost NPC's Ion Strike weapon and Artillery Marker Gun. (Moria & Flak sell em) Soviet Flak Cannon 25mm and a wasteland junkie who has it in his bunker.

Reillys Rangers fixes (theo's armor and tie in for little moonbeam quest NewGuns) (from Ogramirad) Alot of tweaks and beautification plus more I forgot:) this is 4 more months work/play! 100% navmeshed inside and out. (more CalvertMansion info) It is to be included in MUW my main mod. Goto SwampLand for the Key then ENS Liberty Submarine over by Jefferson Memorial in the Potomac river. Then pilot it to CommonWealth. Seems the captain had a Secret retreat built in the Commonwealth, modeled after the Mansion left behind by desmond's family before it's destruction.

Take over the sub from the enclave, use the radio to pilot it to Port Commonwealth, fight a little more, exit fight a little more goto the mansion and pillage it:) Do not use the battle switch in the mansion until you have got your stuff collected:) It enables Punga Experimentation, and REALLY angers the natives who will attack in droves, using what they find in there including plasma grenades and mini nukes:) hehehe DNA manipulation paranoia. The mansion is huge, I get lost in it. All the blocked off passages are working The house is no longer rigged to explode, and all references to anything from PL quests have been removed ie: No Conflicts. In its own worldspace.

Does not affect Point Lookout. The entire Island the seabed, and the interior are fully Navemeshed. LOD is completed. Companion Friendly, Lots of furniture beds ect. The enemys faced will be Enclave, Smugglers, Swamp People, PL Tribals. They respawn, cept the battle switch guys, I am pretty sure it is a runonce script till i can learn fix it.

Knowlege is power:) The place is haunted, and something likes to throw things around a bit. Prewar money, clutter all over. Outdoors the bushes are burning and will not go out??? Most of the containers respawn, so I do not recommend stashing your stuff there, reason being. Underground Hideout has those amazing sorters.

So just grab everything you need and take it to UH to store. UH is Included in my MOD - MUW and this home is designed for it. The main bedroom is safe to store things. Try to sneak up on the Swamp People partying at the beach, they are dancing a jig:0 You do not need v1.0 however if you have it just install OVERwrite those files alot of meshes and textures are updated. You may need a new save game without the old v1 in it, may not. (the old version is here) Minimal: E4700 C2D @2.6ghz Nvidia 9600gt -(gets a little warm:) 2 or 4 gigs ram runs fine Requirements: Not Mandatory (recommended) New Install of Fallout 3 to custom folder C: GAMES Bethesda Softworks Fallout 3 Fallout 3 and ALL the DLC's Game of the Year DVDset is best. (GOTY) Bethesda 1.7 patch (even if GOTY is v1.7 run the patch) - ArchiveInvalidation Invalidated - FOSE - Fallout Script Extender v1.2b3- FOMM - Fallout Mod Manager v12.6 (old version no FNV) or newer - CALIBR 1.4 - Quest Notes: (they are ingame in Rotunda on table and below) Whaaat?

Where am I and why am I in this handbasket:) My Utility World is well. I needed storage, Megaton house was to small - cluttered. So I started modding, using others MOD'S to get the things I felt were missing. After many many mod's I began to have loadorder problems and conflicts, so I began to learn to fix them.

Then I learned to Merge them after the conflicts were fixed to shorten loadorder. This MOD was started in Jan 2011. It grew to about 30 total mod's all working together, with all the Homes, Guns, Storage, Sorters, WorkShops, Robots, Followers, Worldspace, Interiors and general must haves for Fallout 3.

Now with this on a new game (it will need GOTY) you can add more MOD'S to personal tastes, with fewer problems. Guide: Start off by going to Springvale in area around Silvers House (only house with a door still working) before Springvale school on left you will see a sewer silo door marked Utility take it to Rotunda. These notes are there on a table. Now you are in the Rotunda - Right? First off you should foot travel to Ez0n3's My Mansion the quest should be running now (A House to Die For) and do what you need to get the key.

The door to it from here is locked with it. Double Office doors turn left in 'Enclave Alley' and gothru single metal door at end.(locked) So go do the quest.

Next would be DantheGeek's Underground Hideout, go outside up the hill to the cave entrances to the right is Springvale, straight ahead is exit to Rivet City access, goto Rivet City area behind Aircraft Carrier to parking lot and gain entrance to UnderGround Hideout and do DantheGeeks key quest (Finding Johnathan). Now you will be able to use the Alien teleporter from Workshop & Armory (building outside MUW) lower level to go back and forth. It is locked with his key. He has built all the sorters for Fallout 3 & the DLC's.

Next would be Tenpenny Towers I am using 'Tenpenny Suite after Saving Megaton' by Wyverex So you can, 1. In the Tenpenny Tower Quest Kill Roy and his gang and Gustavo will give you the suite. In the Tenpenny Tower Quest convince the residents to let the ghouls move in and Mr. Tenpenny will give you the suite. I heard Tenpenny likes to hide things in his garden gnome. In his own suite.This is the easy way, put here so those who have completed the quest can get it.

Patch

Or just like leaving that particular quest unfinished, IE: Tenpenny Towers still has all Occupants. I never liked the outcome either way you complete this quest. So find the Gnome! And get both homes:) and Tenpenny's 2 bore Elephant gun.

All of the themes and items for the suite can be bought the normal way. Even if the ghouls have taken over.

Wyverex created new theme and item refs so you can have different house themes between Megaton and Tenpenny. Bobblehead stand is linked together.

Just activate it so it will update. Items for the Suite now start with Suite: and not House: Everything worked okay, even if you MUST blow up megaton. When you do get the suite check out the roof ladder, yes TPtowers has a roof patio with some sniper goodies now. Also a sewer door in Suite to a secret robot factory by 'Wilm0chimp' Continued. Now Wilm0chimp created BuildableBots which is included here, originally he had a hidden robot factory which could only be reached by TCLing thru the suite balcony door to see the door to it. It is still there but I also put in a sewer door for easier access.

It is a nice interior. However you need to go to Canterbury Commons anyway, so go there to do some quests and learn how to build bots, use his teleporter (his quests) ect. The other quests are talk to Uncle Roe and get the caravan merchants upgraded, they are essential now (guards and brahmin also) so they will not die off and disappear anymore as you level up. But you do need to reset them by dialog with Roe. It is 'Revive Caravan' by Kaw.

Oh ya, solve the mechanist - antagonizer quest to your liking, buildable bots is across the hall from him. You can shortcut to there from the main rotunda by going thru the red corrugated door and the puzzle door to the ladder to his compound. However Go to Canterbury the hard way the first time, so you do not break the superhero quest. Outside the Rotunda 'My Utility Worldspace' there is a workshop - armory (sandbags out front). A food storage area with food sorter, and enough food for all. There is a Robot workshop close to the cave doors to/from SpringVale & Rivet City.

The main gun is firing on enclave positions and it has a magazine to enter for maintenance. There is a combat area with ghouls and behemoth's that respawn. Turrets protecting the Rotunda entrance. This worldspace will work for RTS if you want. Outdoors: There is a Brahmin farm with Farmer/Merchant to sell you products, and a Swampland door over by the ghoul cage, which leads to the swamp training area and a gunshop which was run by Bael till his demise.

If you make to the end of the swamp there is a key to the ENS Liberty sub hidden there and then you can use the Submarine to go to Calvert Mansion the Enclave secret retreat in a area of the Commonwealth. The sub is in the potomac by Project Purity. The main Secret Presidential Rotunda which survived the war almost intact. Inside the rotunda is the main room, with four exits. North leads to the Presidential vault and a exit to Springvale East.

South leads to a cave exit to Springvale North close to Silver's House. East leads to Mechanist Door and through a room to Wilm0chimp's Buildable Bot's robot factory, in the Mechanist Robot Repair Facility near Canterbury Commons. West leads to 'Enclave Alley' to your left is a door to Ez0n3's My Mansion Trophy Room (locked, do his quest 'A House to Die For' for the key). To your right is a drainage grate which leads to Rebel28's Sniper Hideout in the Mall DC. This MOD with all the doors here to there can break some quests by getting you to places to early ie: Rivet City and such. Use your noggin and it will be of great assistance to your experience of the game. Also I have seen Caravans and Scavengers using them for shortcuts at times heheh:) Speaking of Rivet City: Booze!

By RideTheCatfish This mod adds a small, locked shack in a far corner of the Capital Wasteland. Shortly before the bombs fell and wrecked radioactive hell upon the populous, it belonged to a rather shady fellow by the name of Frank. It is said that Frank just about had the city's alcohol trade under his thumb, and that the swill he brewed was legendary the world over. To learn what became of him, and, more importantly, to gain access to his house of wonders, the player is prompted to follow a series of basic, unscripted note type clues. Your quest begins with a Note in the Muddy Rudder.on the bar. This quest requires basic knowledge of the Wasteland, and demands some patience.

The payoff is a player house with a few unique utilities inside, including your own brewery. Start this during the Wasteland survival guide quest when Moira sends you to Rivet City, and the Main Quest Scientific Pursuits sends you there also (do it all at once) Replicated Man quest is there also. (but RM starts with the tape at moira's and talk to the megaton clinic doctor). You should be busy:) Continued.

There are guns to find at Megaton Church of Atom, outside Megaton in bathtub, Tenpenny's suite, Tenpenny Roof, Tenpenny side patio, Germantown police station basement, Minefield (look in superduper mart during Wasteland Survival Guide for a note clue), outside Lamplite Caverns (vault 87 quest), Swampland, Bael's Hideout over by megaton overpass next to Kikais Equipment (roof access only now) The wasteland survival guide quest will take you to most areas:) Added a modified Soviet Flak Cannon to the MOD. 25mm cannon shells. (seek the wasteland Junkie by the Brahmin Farm) Swords of all types 18 in all (in the Old Dojo, Some Katanas Mod. Buy/find Portable distillerys.

Portable Turrets (at robco area) crouch/sneak to pick em up in inventory, stand to drop, place -green side up-, 'E' to activate. More guns at Sniper Hideout! Banks with Gold Loot, Bobble Head quest markers (with controllers to pick one at a time to goto) controllers are at players house above bed, TP suite above bed, V101exit, Outside VaultTec ruins office door in Vernon Square. My world doors are around the outskirts of Springvale (close to watertower, next to silvers house, on road out of SV east). Hope you like it.

Freddyfarnsworth Includes: Three custom merchants, one is a companion if you wish. Custom Guard, Turrets, Junkies, Ghouls, Behemoths, many Many new interiors, New Worldspace, Tinkerer Joe is now a real robot supply merchant. Joe and his bots are essential. Roving Scavengers, much much more. 25mm Dismounted AA Cannon Can be bought at Flak n Shrapnel's including ammo.

Free crate located in the shack in front of the Little Lamplight cave. 2 Bore Big Game Rifles Long Gun, Coach Gun, Sawed Off + 'Number 3' Elephant Gun.

2 Bore Double rifles located outside megaton in the bath tub, and 'Number 3' enhanced 2bore in TenPennys apartment.600 Nitro Express.600 Caliber Pistols - Defenders - Eight of them and ammo. Inside a respawning mailbox behind the 'MEGATON -' sign in Springvale. AC MRE Resource U.S. Military MRE (Meal, Ready to Eat) In Food Storage Cave, and sold by Mr Rocket in Megaton Church of Atom. 4 M82a 50cal Barrett sniper rifles, 3 PP-2000 9x19mm AP SMG's also. It is located in Germantown Police HQ in the basement at the shooting range W/ammo.

You can buy Ammo from Moira in Megaton, Flak and Shrapnel in Rivet City and Tulip in Underworld. Alien Aroxy - Repairs Armor. Like, Alien Epoxy repairs Guns (if you are equiping it). MUW armory has it, outside main rotunda (building w/sandbags). Ammo Box Respawn, Enclave Ammo Box Respawn, Health kit and toolbox respawn.

(only the 20 or so flagged LOOT in GECK) all over FO3. Bobbleheads Quest 4 'Bobble-Radars', which will act as terminals. Here you can choose which one you want to view on the map. (instead of all 20 at once). Outside V101 on the rock with 'scenic overlook'.

Inside Megaton house upsidedown above your bed. Inside Tenpenny suite upsidedown above your bed.

Outside Vault-tec HQ. Quest Your quest begins with a note in the Muddy Rudder.on the bar. The payoff is a player house with a few unique utilities inside, including your own brewery. Brahmin Dairy Products Milk, Cheese, Smoothies, Cheesecake.

MUW Brahmin Farms - A small settlement producing all Brahmin products, outside rotunda and Food Storage Cave. Buildable Bots Quest Adds a new room to the Robot repair center near Canterbury Commons. Inside is the equipment you can use to create your own robotic companions, from scratch. Hydroponics, Nuka theme player home with amenities, SentryBot will make you coffee, Mr Gutsy can heal, DukeNuka Companions, more. Eradicator Heavy Autocannon 40mm HE and NUKE. A note clue in the Super Duper market will lead you to a place in minefield where you can find the autocannon and manufacture more shells for it. Fallout Food Mutfruit plants have begun sprouting in the Wasteland!

They may also yield mutfruit occasionally when harvested, and should regrow after three days. Full cups of Coffee here and there thruout the game. FireAxe neunen's fire axe.

Fireman's axe, not a flame axe;) All Firehose Boxes have them. Food in a Can 32 new cans: 1 for each sort of food, containers styled with typical patterns of the 50's (high res textures). Also includes a sorter script. Located in Food Storage Cave. Kikai's Equipment ZOE's Clothing. New clothing, armor, and accessories, improvised junk weaponry, jewelry, collars and necklaces that cover the neck seam.

West of Megaton and should be marked on your map as a discovered location. Roof entrance only now, Plus a interior door to My Mansion suite lounge. Legendary Pimp Pals - Formerly George The Pimp Companion Ever wanted to have a Pimp companion? George 'The Pimp' Gravarno. Krystal and Misty will never leave his side and will fight to protect him. Inside Megaton Player House (after first visit he will goto Moriarty's.) Liberty Dollar Silver NEW Currency plus Gold Bars Bullion Gold and Silver coins, thruout world. (megaton men+women bathroom) in bathtub and a safe in your Megaton house to get you started.

Metal Crates Metal Crates into usable boxes (containers). MUW Armory has one. My Mansion Quest, Player Home on a grand scale. 80 women and 80 men if you want. Total 160 NPC's.

Think AP:) Thousands of clutter items, food, ammo. Cigaretts, all of it neatly arranged thruout the home. 80 mannequins W/poses. Vertibirds, Caves, Sewer system, Outdoor areas, Armory, Suite, Lobby, Basement, Foyer, Tropy rooms, Fresh Water, Antiques, more. Do the 'A house to die for' Quest in your pipboy. Origin Bank - Federal Reserve Gold Bars and loot.

Mason District W/map marker (good luck, entrance is locked and guarded) read the note on ground, and bring locksmith skill. Portable Distilling Lab Lab Kits can be found at Moira Brown's or Lydia Montenegro's shops. Origin Bank has one, Vodka, Whiskey, Scotch, Beer, Scumble, Nuka-Cola Quantum and Purified Water can be made. Note: To make Purified Water you will need to complete the quest 'The Waters Of Life' PortableTurretsandBarricades portable turrets that will attack anything hostile to the player faction and portable sandbag barricades. Out front of ROBCO and Emergency Supply Crate in MUW Armory. ReviveCaravan Never worry about your caravans getting killed while you level up again:) affects crow, harith, wolfgang, hoff and the guards and brahmin. RPG-7 Rocket - Propelled Grenade Launcher Adds an RPG to the game, the RPG is found in the Megaton Children of Atom.

Talk to a guy named Mr. Rocket who has a huge nose. He is now a repairman, merchant, doctor, and Follower. Set essential he will give you a RPG7 and some ammo thru some extra dialog, You do not have to kill him to get it!!! He is also a master Big Guns, and Explosive class warrior and is good with the RPG7.

He also uses Fisto! Moonlight sonata sheet music violin free. In tight areas (melee) now. So he keeps fighting.

He will give you a teleporter device thru dialog so you can call him if he gets lost somewhere. This is a special dude. A powerful weapon.

Sniper Equipment - Barrett M82A1 There are 2 Variations of the M82A1: A.416 Caliber Barrett and a.50 Caliber BMG. Each of these comes in 3 colors: Black/Gray (Original) Woodland Camo Sand (Light Tan). A great set of Textured gunlockers and ammoboxes (barrett). Weapons can be found on the left side of the Tenpenny Tower, when facing the front of the building. They are on the inside area of the complex, although NOT inside the building.

Just go through the gates after talking on the intercom and veer to your left and down a ways. Sniper Hideout in the Mall has some also.

Joint Operations Typhoon Rising Servers

I scattered them around a bit in FO3, you will find em. Sniper Hideout Adds sniper post to 'The Mall', W/mapmarker, home, workshop. SuperMutants have been found inside on occasion. Great Location. Barrett 50cals available there. Tenpenny Suite After Saving Megaton - Quest Allows you to have both homes.

With linked Bobblehead stands. Separate Themes. So find the Gnome!

And get both homes:) and Tenpenny's 2 bore Elephant gun. I added a teleport marker to TP Suite balcony also.

The Good The Bad The Ugly Outfit 'GBU' Blondie's Outfit from 'The Good, the Bad and the Ugly' Big dumpster right outside Silver's house in Springvale. Underground Hideout Quest. Bedroom, Bobble-head Display, Laboratory, Bathroom, Armory, Workbenches, Light Switches, Garden, Water Purifier, Wonder Meat Maker. De-Tox(Rads), Chems Sorter, Ammo/Explosives Sorter, Materials Sorter, Mannequins, Fish tank, Weapon Sorters, Katanas. USP, Silenced Glock, M4 EOtech, Marksmans Dream - Snipers Bliss.

Outside Area, with Vertibird Drop, Guard Houses, Towers, Fences, Tents, Automated Cleanup and a New Guard for the Entrance, Food for them, all accessable thru the defence terminal. (build it) The new guard is quiet and just hangs around the Guarded Entrance once it is built, he has a PP-2000 and will not let the Enclave Enemies in, even if they breach the defenses, and kill off everyone else:) and fixed the pear tree I did. Vault 77 Vaultboy Puppet adds another Vault 77 item that can be found at the Barracks at Paradise Falls. On the shelf above the Vault 77 suit you'll now find the Vault 77 Vaultboy Puppet.

Joint

All three included. They repair with BubbleGum now:) or Epoxy.

Joint Operations Typhoon Rising

Whitefang Grand Piano Used as the Centerpiece for the Presidential Rotunda, it is nice. Presidential Vault door and seal used for the Vault Exit of the Rotunda. Wooden Shelf reskin used on so dressers here and there. Spare Parts, Lockpicks, Pliers, Soldering Irons, switches. Used here and there.

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