Dragon: No video tutorial yet, I made some small tutorials in this Forum. Search for my username.Ah, OK, I will do so. Thanks a million Ralph. YUBABA came out great.
Nice texturing/painting and rendering. And you know, I have the same question as POLAROID29-'Just a question, in a textured render like this, do you use one material for the entire character, or do you use different ones for cloth, skin, fan, etc.? ' You see, I have been playing around lately with Polypainting and LightCap etc. So, just wondering.
Hello, I'm back with a new »Scary Toons« character, this time to an epic theme »The Ride of the Valkyrie«. It took quite a long time to design and create this two complex characters. I want to make something different from the normal point of view of a Valkyrie.
Also I want a little twist towards humor. For the conception I take a look to illustrations from the middle age, they often has characters with long and straight noses. Technically I model the most parts direct in ZBrush with dynamesh and made a new topology to keep the polycount as low as possible. 50% are still dynamesh's. I polypaint and render in ZBrush. For rendering I use a multipass technic where I render passes for color, different materials, lights from different directions and AO/shadow and compose these frames in PS.
Hope you like it. Cheers Ralf Stumpf.