Bvh Files Breakdance Battle

Posted on  by  admin

Originally Posted by Steve Green: Me neither, doesn't seem a great example. I was trying to work out what it is about it - the whole body seems to be too floaty, like there's not much contact being made with the ground - almost like it's lost an axis. Still will download the trial to take a look though. Seems to me because you can't capture any of the secondary motions and subtleties. Here, things get mapped to a very simple skeleton with no hands or feet motion even, it stops at the ankles and wrists. Basically a human body is more like a sack of thick fluid (with a wide range of viscosity depending on the people) around a skeleton somewhere in there, than a solid stick figure. Just look at some high speed footage to see exactly how much secondary motion there is, more or less always.

  1. Bvh Files Free

Bvh Files Free

Free

It's pretty surprising. Anyway, good for little anims far far away I guess, some background movement, or large battle scenes viewed from helicopters. Interesting tech though, could be fun and will try it out when I have some spare time to kill. Just be prepared to do a lot of cleanup on these.

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